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Overview

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The Coverage Render Element stores each pixels' final value taken from the object that makes the largest contribution to that pixelholds anti-aliasing data based on the Render ID Render Element. When the Coverage Render Element is multiplied by the Render ID Render Element in compositing, it adds anti-aliasing to the Render ID channel, providing a quick object mask.

 
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UI Path: ||Toolbar|| > V-Ray Menu icon > Render > VRayRenderElement > Type: Coverage

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