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Table of Contents
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The Environment section in V-Ray render parameters is where you can specify a color or a texture map to be used during GI and reflection/refraction calculations. If you don't specify a color/map, then the background color and map specified in the SketchUp Environment dialog will be used by default.

For all volumetric environment effects, check Volumetric Environment page. 

 

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UI Path: ||V-Ray Asset Editor|| > Render Settings > Environment rollout

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Background – Sets a color or a map to act as a background during rendering. Press the checkerboard button to select a texture. If a texture is selected, it will override the selected colorcolor as long as the texture checkbox is enabled.

 

 

Environment Overrides


 

 

Image Added

 

GI (skylight) – Specifies the environment (skylight) color.The effect of changing the GI environment is similar to a dome light. Note that Global Illumination (GI) must be enabled.

Reflection – V-Ray will use the specified Color and Texture during reflection/refraction calculations. Note that you can also override the reflection environment on a per material basis (see VRay Material | VRayBRDF) or a per map basis. If you do not enable the Refraction override, this group of controls affects both reflections and refractions. If you enable the Refraction override, then this group affects only reflections.

Refraction – Specifies the environment color for refractions. This color is ignored if there is an environment texture specified.

Secondary Matte  – Specify a color/texture to override the Environment rays affecting Matte objects.

 

The above GI environment overrides have the following common controls:

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On – Enables or disables the specified GI environment override.

Texture – Specifies a color or texture for the specified override. Note

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that Texture

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Enable must be enabled to have an effect on the scene.

Texture Enable

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 – Enables or disables the specified GI texture.

 

Other Rollouts

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The textures used in Environment Background and Environment Overrides are always loaded in full size, regardless of the GPU Texture Mode setting.