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– For now only Lighting, GI, Reflection, Refraction, Bump Normals, Self Illumination, Diffuse Filter, Reflection Filter, Refraction Filter, Specular, ZDepth, Normals, Multi Matte and Light Select (GI, reflection, and refraction included) are supported.

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5 – RT Interactive GPU always uses raytraced multiple scattering. It does not support raytraced (solid) and raytraced (refractive) settings.

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