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Use 3D Mapping – Enables or disables 3D mapping for the procedural texture. Note that his this mode is not supported yet by the Hybrid (CUDA) engine. When this option is enabled, all Texture Placement parameters are ignored.

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Multiplier – Multiplies the RGB numbers for each pixel of the top layer with the RGB number of the corresponding pixel from the bottom layer. The result is a darker picture. 
Blend AmountAmount    Takes each pixel from the top layer if present. Otherwise the bottom layer is used.

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