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Note

Note that .vrmesh files do not save specific material information. You must save and reload the materials manually, or save the proxy file inside a Rhino file for later use as a component.

Right-clicking the Import Proxy button also gives you the option to load a .vrscene file

 

Basic Parameters

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Main Parameters

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Enabled () – Turns the Animation on and off.

Offset – Offsets the beginning of the animation by the given number of frames. You can use positive as well as negative values here. The default value of 0.0 starts the animation at the first available frame.

Playback type – Determines how playback will behave. 

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Playback Speed – A multiplier for the speed of the animation. A value of 1.0 plays the animation at normal speed, while 2.0 plays it at double speed and 0.5 plays it at half speed. Putting negative numbers here will make the animation play backwards. This option may not work very well for sequences of .vrmesh files. Start Offset – Offsets the beginning of the animation by the given number of frames. The default value of 0.0 starts the animation at the first available frame. You can use positive as well as negative values here.

 

The .vrmesh File Format

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Meshes are exported to a special .vrmesh file format. It contains all geometric information for a mesh - vertices and face topology as well as texture channels, face material IDs, smoothing groups, normals - in short, everything that is needed to render the mesh. In addition, the mesh is pre-processed and subdivided into chunks for easier access. The file also contains a simplified version of the mesh used for preview purposes in the viewports.

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