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FeatureV-Ray CPUV-Ray GPU
VRayBlendMtl

(without additive mode)

VRayCarPaintMtl
VRayLightMtl (without direct illumination)

VRayMtl

✓ 
(without Glossy Frensel, Roughness,
Dispersion and Translucency)

VRayOverrideMtl
VRay2SidedMtl
PARTIAL
(without Multiply By Front diffuse)
VRayMtlWrapper
PARTIAL
VRayFastSSS2 (raytraced)
PARTIAL5
VRayBumpMtl
BRDFScanned

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4 – For now only Lighting, GI, Reflection, Refraction, Bump Normals, Self Illumination, Diffuse Filter, Reflection Filter, Refraction Filter, Specular, ZDepth, Normals, Multi Matte and Light Select (GI, reflection, and refraction included) are supported.

Anchor
5
5

5 – Interactive GPU always uses raytraced multiple scattering. It does not support raytraced (solid) and raytraced (refractive) settings.

Additional Notes

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Fancy Bullets
typecircle
  • CUDA engine supports map channels from 0 to 15.
  • CUDA engine only supports normal maps in tangent space.
  • GPU OpenCL rendering mode is currently not supported.

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