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  1. Create a PrimitiveCreate node and name it pc_plane

  2. Create a NetworkMaterial node

  3. Merge the pc_plane and NetworkMaterial nodes

  4. Connect a MaterialAssign node to the Merge node

  5. Assign the NetworkMaterial node to the pc_plane

  6. Add a V-Ray surface terminal to the NetworkMaterial node

  7. Create two VrayShadingNode nodes and name them mtl_plane and mtl_select_plane

  8. Set the nodeType of mtl_plane to VRayMtl

  9. Adjust the parameters to make the material red and reflective for example

  10. Set the nodeType of mtl_select_plane to VRayMtlSelect

  11. Connect mtl_plane.out to mtl_select_plane.material

  12. Create a CameraCreate node

  13. Merge the CameraCreate and the MaterialAssign node

  14. Create a GafferThree node, add a light to it (a LightDome was used in the example below) and connect it to the Merge node

  15. Create a VrayOutputChannelDefine node and name it vocd_mtl_select_plane, connect it to the GafferThree node

  16. Set its name parameter to pass_select_plane. Then set the type parameter to material_select.

  17. Create a RenderOutputChannelDefine node RenderOutputDefine node and name it rod_mtl_select_plane

  18. Connect it to the vocd_mtl_select_plane node

  19. Set the outputName parameter to mtl_select_plane

  20. Set the rendererSettings.channel parameter to pass_select_plane

  21. Create a RenderSettings node and connect it to rod_mtl_select_plane

  22. Set the interactiveOutput parameter to all. This allows seeing all render elements in the Monitor for interactive renders

  23. Render

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