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typetip

For maximum visual parity between the viewport and the render, it is strongly recommended to disable some of Unreal's post processing and lighting components.

This is done from Show > Post Processing by leaving only Depth of Field and Post Process Material enabled and by disabling Ambient Occlusion fromShow > Lighting Component.

 

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Paths

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The VRayPhysicalCamera actor is accessible through the Modes > V-Ray Assets > VRayPhysicalCamera

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||Content Browser|| > VRayForUnreal > Content > BP > Actors > VRayPhysicalCamera

 

 

 

VRayPhysicalCamera Blueprint

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or from VRayForUnreal > Content > BP > Actors > VRayPhysicalCamera in the Content Browser Tree. Select the Blueprint and drag and drop it in the level.

 

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 ||Modes Tab|| > V-Ray Assets VRayPhysicalCamera

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 ||Content Browser|| > VRayForUnreal > Content > BP > Actors > VRayPhysicalCamera

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typetip

For the VRayForUnreal folder to be visible, you first need to enable Show Engine Content and Show Plugin Content in the View Options of the Content Browser.

 

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Camera Settings

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The VRayPhysicalCamera is based on the Unreal Camera, therefore all features are present and accessible but only some are supported in the current version. When rendering with V-Ray the following parameters are supported:

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F-number

(Film Speed(ISO)=100; Shutter Speed=100; White Balance= (1,1,1) )

 

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F-number = 1.4

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F-number = 4

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F-number =8

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White Balance

(Film Speed(ISO)=100; Shutter Speed=100; F-number =1.4)

 

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White Balance= (1,1,1)

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White Balance= (1,0.7,0.6)

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White Balance=(0.7,0.8,1)

 

 

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VRaySunAndSky