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For maximum visual parity between the viewport and the render, it is strongly recommended to disable some of Unreal's post processing and lighting components. This is done from Show > Post Processing by leaving only Depth of Field and Post Process Material enabled and by disabling Ambient Occlusion fromShow > Lighting Component.
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UI
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Paths
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The VRayPhysicalCamera actor is accessible through the Modes
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> V-Ray Assets >
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||Content Browser|| > VRayForUnreal > Content > BP > Actors > VRayPhysicalCamera
VRayPhysicalCamera Blueprint
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VRayPhysicalCamera or from VRayForUnreal > Content > BP > Actors > VRayPhysicalCamera in the Content Browser Tree. Select the Blueprint and drag and drop it in the level.
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Camera Settings
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The VRayPhysicalCamera is based on the Unreal Camera, therefore all features are present and accessible but only some are supported in the current version. When rendering with V-Ray the following parameters are supported:
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VRaySunAndSky