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Section

Diffuse

 

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These are the diffuse properties of the material. Note the actual diffuse color of the surface also depends on the Reflection and Refraction colors.

Fancy Bullets
typenone
  • DiffuseColor – Specifies the diffuse color of the material.
  • UseDiffuseSideColor –  Enables the use of side(fresnel) color and texture.
  • DiffuseSideColor – Specifies the side(fresnel) diffuse color of the material.
  • UseDiffuseTex – Enables the use of Texture for Diffuse.
  • DiffuseTexAmount – Specifies the blend amount between DiffuseTex and DiffuseColor.
  • DiffuseTex – Specifies the Diffuse Texture when UseDiffuseTex is enabled.
  • UseDiffuseSideTex – Enables the use of Texture for the side(fresnel).
  • DiffuseSideTex – Specifies the Diffuse side(fresnel)Texture when UseDiffuseSideTex is enabled.
  • DiffuseTex_Channel – Specifies the UV channel index for the DiffuseTex.
  • DiffuseTex_OffsetU – Specifies the horizontal offset of the DiffuseTex.
  • DiffuseTex_OffsetV – Specifies the vertical offset of the DiffuseTex.
  • DiffuseTex_TileU – Specifies the horizontal repetition of the DiffuseTex.
  • DiffuseTex_TileV – Specifies the vertical repetition of the DiffuseTex.
  • DiffuseTex_Triplanar – Enable triplanar mapping for the DiffuseTex.
  • DiffuseTex_TriplanarBlend – Specifies the blend amount between the different Texture projections. Lower values produce sharper transitions between projections.
  • DiffuseTex_TriplanarScale – Adjusts the scale of the DiffuseTex when DiffuseTex_Triplanar is enabled.
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ReflectionColor=0,0,0; ReflectionGloss=1; FresnelIOR=1.6

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Section

 Reflection


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 Specifies the reflection properties of the material.

Fancy Bullets
typenone
  • ReflectionColor – Specifies the amount of reflection and the reflection color. Any value other than black enables reflection.
  • UseReflectionSideColor –  Enables the use of side(fresnel) reflection color and texture.
  • ReflectionSideColor – Specifies the side(fresnel) reflection color of the material.
  • UseReflectionTex – Enables the use of Texture for Reflection.
  • ReflectionTexAmount – Specifies the blend amount between ReflectionTex and ReflectionColor.
  • ReflectionTex – Specifies the Reflection Texture when UseReflectionTex is enabled.
  • UseReflectionSideTex – Enables the use of Texture for the side(fresnel).
  • ReflectionSideTex – Specifies the Reflection side(fresnel)Texture when UseReflectionSideTex is enabled.
  • ReflectionTex_Channel – Specifies the UV channel index for the ReflectionTex.
  • ReflectionTex_OffsetU – Specifies the horizontal offset of the ReflectionTex.
  • ReflectionTex_OffsetV – Specifies the vertical offset of the ReflectionTex.
  • ReflectionTex_TileU – Specifies the horizontal repetition of the ReflectionTex.
  • ReflectionTex_TileV – Specifies the vertical repetition of the ReflectionTex.
  • ReflectionTex_Triplanar – Enables triplanar mapping for the ReflectionTex.
  • ReflectionTex_TriplanarBlend – Specifies the blend amount between the different Texture projections. Lower values produce sharper transitions between projections.
  • ReflectionTex_TriplanarScale – Adjusts the scale of the ReflectionTex when ReflectionTex_Triplanar is enabled.


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DiffuseColor=0,0,0;  ReflectionGloss=1; FresnelIOR=1.6

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Section

FresneIOR


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Specifies the Index of Reflection for Fresnel calculations of the material.

Fancy Bullets
typenone
  • FresnelIOR – Specifies the IOR to use when calculating Fresnel reflections.
  • UseFresnelSide –  Enables the use of side(fresnel) values and texture.
  • FresnelSide – Specifies the side(fresnel) value of the material.
  • UseFresnelIORTex – Enables the use of Texture for Fresnel IOR.
  • FresnelIORTexAmount – Specifies the blend amount betweenFresnelIORTex and FresnelIOR.
  • FresnelIORTex – Specifies the Fresnel IOR Texture when UseFresnelIORTex is enabled.
  • UseFresnelSideTex – Enables the use of Texture for the side(fresnel).
  • FresnelIORSideTex – Specifies the Fresnel side(fresnel)Texture when UseFresnelSideTex is enabled.
  • FresnelIORTex_Channel – Specifies the UV channel index for the FresnelIORTex.
  • FresnelIORTex_OffsetU – Specifies the horizontal offset of the FresnelIORTex.
  • FresnelIORTex_OffsetV – Specifies the vertical offset of the FresnelIORTex.
  • FresnelIORTex_TileU – Specifies the horizontal repetition of the FresnelIORTex.
  • FresnelIORTex_TileV – Specifies the vertical repetition of the FresnelIORTex.
  • FresnelIORTex_Triplanar – Enable triplanar mapping for the FresnelIORTex.
  • FresnelIORTex_TriplanarBlend – Specifies the blend amount between the different Texture projections. Lower values produce sharper transitions between projections.
  • FresnelIORTex_TriplanarScale – Adjusts the scale of the FresnelIORTex when FresnelIORTex_Triplanar is enabled.


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DiffuseColor=0,0,0;  ReflectionColor=1,1,1; ReflectionGloss=1

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Section

ReflectionGloss

 

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Controls how blurry, or glossy, the reflections of the material will be.

Fancy Bullets
typenone
  • ReflectionGloss – Controls the sharpness of reflections. A value of 1.0 means perfect mirror-like reflection; lower values produce blurry, or glossy, reflections.
     

  • UseReflectionGlossSide –  Enables the use of side(fresnel) value and texture.
  • ReflectionGlossSide – Specifies the side(fresnel) value of the material.
  • UseReflectionGlossTex UseReflectionGlossTex – Enables the use of Texture for Reflection Gloss.

  • ReflectionGlossTexAmount – Specifies the blend amount between ReflectionGlossTex and ReflectionGloss.

  • ReflectionGlossTex – Specifies the Reflection Gloss Texture when UseReflectionGlossTex is enabled.

  • UseRefrlectionGlossSideTex – Enables the use of Texture for the side(fresnel).
  • ReflectionGlossSideTex – Specifies the Reflection Gloss side(fresnel)Texture when UseReflectionGlossSideTex is enabled.
  • ReflectionGlossTex_Channel – Specifies the  UV channel index for the ReflectionGlossTex.

  • ReflectionGlossTex_OffsetU – Specifies the horizontal offset of the ReflectionGlossTex.

  • ReflectionGlossTex_OffsetV Specifies the vertical offset of the ReflectionGlossTex.

  • ReflectionGlossTex_TileU – Specifies the horizontal repetition of the ReflectionGlossTex.

  • ReflectionGlossTex_TileV – Specifies the vertical repetition of the ReflectionGlossTex.

  • ReflectionGlossTex_Triplanar – Enable triplanar mapping for the ReflectionGlossTex.

  • ReflectionGlossTex_TriplanarBlend – Specifies the blend amount between the different Texture projections. Lower values produce sharper transitions between projections.

  • ReflectionGlossTex_TriplanarScale – Adjusts the scale of the ReflectionGlossTex when ReflectionGlossTex_Triplanar is enabled.

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DiffuseColor=0,0,0;  ReflectionColor=1,1,1; FresnelIOR=1.6

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Section

Refraction

 

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Specifies the refractive properties to the material. Note that the actual refraction color depends on the Reflection color as well.

Fancy Bullets
typenone
  • Refraction – Specifies the amount of refraction and the refraction color. Any value other than black enables refractionrefraction.

  • UseRefractionSideColor –  Enables the use of side(fresnel) refraction color and texture.
  • RefractionSideColor – Specifies the side(fresnel) refraction color of the material.
  • IOR – Specifies the index of refraction for the material, which describes the way light bends when crossing the material surface. A value of 1.0 means the light will not change direction.

  • UseRefractionTex – Enables the use of Texture for refraction.
  • RefractionGloss – Controls the sharpness of refractions. A value of 1.0 means perfect glass-like refraction; lower values produce blurry or glossy refractions.

  • RefractionTex – Specifies the refractionTexture when UseRefractionTex is enabled.

  • UseRefractionSideTex – Enables the use of Texture for the side(fresnel).
  • RefractionSideTex – Specifies the Refraction side(fresnel)Texture when UseRefractionSideTex is enabled.
  • RefractionTex_Channel – Specifies the UV channel index for the RefractionTex.

  • RefractionTex_OffsetU – Specifies the horizontal offset of the RefractionTex.

  • RefractionTex_OffsetV – Specifies the vertical offset of the RefractionTex.

  • RefractionTex_TileU – Specifies the horizontal repetition of the RefractionTex.

  • RefractionTex_TileV – Specifies the vertical repetition of the RefractionTex.

  • RefractionTex_Triplanar – Enables triplanar mapping for the RefractionTex.

  • RefractionTex_TriplanarBlend – Specifies the blend amount between the different Texture projections. Lower values produce sharper transitions between projections.

  • RefractionTex_TriplanarScale – Adjusts the scale of the RefractionTex when RefractionTex_Triplanar is enabled.

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ReflectionColor=1,1,1; ReflectionGloss=1; FresnelIOR=1.6

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Section

BumpTex

 

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Specifies the bump properties to the material.

Fancy Bullets
typenone
  • UseBumpTex – Enables the use of Texture for Bump.

  • BumpTexAmount – Specifies the bump amount.

  • BumpTex – Specifies the Bump Texture when UseBumpTex is enabled.

  • UseBumpSideTex –  Enables the use of side(fresnel) texture.
  • BumpSideTex – Specifies the bump side(fresnel)Texture when UseBumpTex UseBumpSideTex is enabled.
  • BumpTex_Channel – Specifies the UV channel index for the BumpTex.

  • BumpTex_OffsetU – Specifies the horizontal offset of the BumpTex.

  • BumpTex_OffsetV – Specifies the vertical offset of the BumpTex.

  • BumpTex_TileU – Specifies the horizontal repetition of the BumpTex.

  • BumpTex_TileV – Specifies the vertical repetition of the BumpTex.

  • BumpTex_Triplanar – Enables triplanar mapping for the BumpTex.

  • BumpTex_TriplanarBlend – Specifies the blend amount between the different Texture projections. Lower values produce sharper transitions between projections.

  • BumpTex_TriplanarScale – Adjusts the scale of the BumpTex when BumpTex_Triplanar is enabled.

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DiffuseColor= 1,1,1; ReflectionColor=0,0,0;  ReflectionGloss=1; FresnelIOR=1.6

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Section

NormalTex

 

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Specifies a normal bump map to be used with the material and the bump properties for the normal map.

Fancy Bullets
typenone
  • UseNormalTex – Enables the use of Texture for Bump.

  • NormalTexAmount – Specifies the normal bump amount.

  • NormalTex – Specifies the Normal Texture when UseNormalTex is enabled.

  • UseNormalSideTex –  Enables the use of side(fresnel) texture.
  • NormalSideTex – Specifies the Normal side(fresnel)Texture when UseNormalSideTex is enabled.
  • NormalTex_Channel – Specifies the UV channel index for the NormalTex.

  • NormalTex_OffsetU – Specifies the horizontal offset of the NormalTex.

  • NormalTex_OffsetV – Specifies the vertical offset of the NormalTex.

  • NormalTex_TileU – Specifies the horizontal repetition of the NormalTex.

  • NormalTex_TileV – Specifies the vertical repetition of the NormalTex.

  • NormalTex_Triplanar – Enables triplanar mapping for the NormalTex.

  • NormalTex_TriplanarBlend – Specifies the blend amount between the different Texture projections. Lower values produce sharper transitions between projections.

  • NormalTex_TriplanarScale – Adjusts the scale of the NormalTex when NormalTex_Triplanar is enabled.


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DiffuseColor= 1,1,1; ReflectionColor=1,1,1;  ReflectionGloss=1; FresnelIOR=1.6

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Section

Selfillumination

 

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Specifies the emissive properties of the material.

Fancy Bullets
typenone
  • SelfIlluminationColor – Controls the emission of the surface. Any value other than black enables self-illumination.

  • UseSelfIlluminationSideColor –  Enables the use of side(fresnel) color and texture.
  • SelfIlluminationSideColor – Specifies the side(fresnel) selfillumination color of the material.
  • SelfIlluminationMult – Specifies a multiplier for the self-illumination effect.
  • UseSelfIlluminationTex – Enables the use of Texture for Selfilllumination.

  • SelfIlluminationTexAmount – Specifies the blend amount between SelfIlluminationTex and SelfIlluminationColor.

  • SelfIlluminationTex – Specifies the SelfIllumination Texture when UseSelfIlluminationTex is enabled.

  • UseSelfIlluminationSideTex – Enables the use of Texture for the side(fresnel).
  • SelfIlluminationSideTex – Specifies the SelfIllumination side(fresnel)Texture when UseSelfIlluminationSideTex is enabled.
  • SelfIlluminationTex_Channel – Specifies the UV channel index for the SelfIlluminationTex.

  • SelfIlluminationTex_OffsetU – Specifies the horizontal offset of the SelfIlluminationTex.

  • SelfIlluminationTex_OffsetV – Specifies the vertical offset of the SelfIlluminationTex.

  • SelfIlluminationTex_TileU – Specifies the horizontal repetition of the SelfIlluminationTex.

  • SelfIlluminationTex_TileV – Specifies the vertical repetition of the SelfIlluminationTex.

  • SelfIlluminationTex_Triplanar – Enables triplanar mapping for the SelfIlluminationTex.

  • SelfIlluminationTex_TriplanarBlend – Specifies the blend amount between the different Texture projections. Lower values produce sharper transitions between projections.

  • SelfIlluminationTex_TriplanarScale – Adjusts the scale of the SelfIlluminationTex when SelfIlluminationTex_Triplanar is enabled.


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DiffuseColor=0,0,0;  ReflectionColor=0,0,0

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Section

Opacity

 

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Specifies the opacity of the material.

Fancy Bullets
typenone
  • Opacity – Specifies the amount of opacity. Any value below 1.0 makes the object transparenttransparent.

  • UseOpacitySide –  Enables the use of side(fresnel) value and texture.
  • OpacitySide – Specifies the side(fresnel) opavity value of the material.
  • UseOpacityTex – Enables the use of Texture for Opacity.

  • OpacityTexAmount – Specifies the blend amount between OpacityTex and Opacity.

  • OpacityTex – Specifies the OpacityTexture when UseOpacityTex is enabled.

  • UseOpacitySideTex – Enables the use of Texture for the side(fresnel).
  • OpacitySideTex – Specifies the Opacity side(fresnel)Texture when UseOpacitySideTex is enabled.
  • OpacityTex_AlphaFromIntensity – When enabled, opacity will be set from the RGB intensity of the OpacityTex. When disabled, opacity will be set from the alpha channel of the OpacityTex.

  • OpacityTex_Channel – Specifies the UV channel index for the OpacityTex.

  • OpacityTex_OffsetU – Specifies the horizontal offset of the OpacityTex.

  • OpacityTex_OffsetV – Specifies the vertical offset of the OpacityTex.

  • OpacityTex_TileU – Specifies the horizontal repetition of the OpacityTex.

  • OpacityTex_TileV – Specifies the vertical repetition of the OpacityTex.

  • OpacityTex_Triplanar – Enables triplanar mapping for the OpacityTex.

  • OpacityTex_TriplanarBlend – Specifies the blend amount between the different Texture projections. Lower values produce sharper transitions between projections.

  • OpacityTex_TriplanarScale – Adjusts the scale of the OpacityTex when OpacityTex_Triplanar is enabled.


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DiffuseColor=1,1,1; ReflectionColor=0,0,0

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Section

ClearCoat

 

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Adds a layer on top the material with reflection and bump properties.

Fancy Bullets
typenone
  • EnableClearCoat – Enables the Clear Coat layer.

  • ClearCoatStrength – Specifies the strength of the Clear Coat layer.

  • ClearCoatGlossiness – Controls the sharpness of reflections of the Clear Coat layer. A value of 1.0 means perfect mirror-like reflection; lower values produce blurry, or glossy, reflections.

  • UseClearCoatBumpTex – Enables the use of Texture for Bump of the Clear Coat layer.

  • ClearCoatBumpTexAmount – Specifies the bump amount of the Clear Coat layer.

  • ClearCoatBumpTex – Specifies the Bump Texture for Clear Coat layer when UseClearCoatBumpTex is enabled.

  • UseClearCoatBumpSideTex –  Enables the use of side(fresnel) texture.
  • ClearCoatBumpSideTex – Specifies the Clear Coat side(fresnel)Texture when UseClearCoatBumpSideTex is enabled.
  • ClearCoatBumpTex_Channel – Specifies the UV channel index for the ClearCoatBumpTex.

  • ClearCoatBumpTex_OffsetU – Specifies the horizontal offset of the ClearCoatBumpTex.

  • ClearCoatBumpTex_OffsetV – Specifies the vertical offset of the ClearCoatBumpTex.

  • ClearCoatBumpTex_TileU – Specifies the horizontal repetition of the ClearCoatBumpTex.

  • ClearCoatBumpTex_TileV – Specifies the vertical repetition of the ClearCoatBumpTex.

  • ClearCoatBumpTex_Triplanar – Enables triplanar mapping for the ClearCoatBumpTex.

  • ClearCoatBumpTex_TriplanarBlend – Specifies the blend amount between the different Texture projections. Lower values produce sharper transitions between projections.

  • ClearCoatBumpTex_TriplanarScale – Adjusts the scale of theClearCoatBumpTex when ClearCoatBumpTex_Triplanar is enabled.


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DiffuseColor= 0,0,0; ReflectionColor=1,1,1;  ReflectionGloss=0.6; FresnelIOR=1.6

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