Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.
This page provides a table of currently supported features by V-Ray for Unreal.

Floatingpagetoc

Anchor
BacktoTop
BacktoTop

 

Overview

These features are supported by V-Ray for Unreal. Currently supported versions of Unreal Engine are 4.19.2, 4.20.3 and 4.21.12.

UI Text Box
typetip

For best results when importing vrscene files make sure your scenes are authored and optimized for V-Ray GPU Next or V-Ray GPU 3.6.

UI Text Box
typenote

All supported features from Unreal Engine are listed in the Rendering table below.

Only Render nodes for V-Ray Next are supported.

V-Ray for Unreal only supports normal maps in tangent space.

V-Ray for Unreal uses only the V-Ray Hybrid engine.

 

Supported Features


Import and Rendering

Tabs Container
directionhorizontal
Tabs Page
title3ds Max
Importing vrscene files
Cameras

3ds Max Physical Camera:

Fancy Bullets
typecircle
  • Film/Sensor - Preset; Width
  • Lens - Focal Length; Specify FOV; Aperture; Custom Focus Distance
  • Shutter - Type 1/seconds; Duration
  • Exposure Gain - Manual
  • White Balance Custom

VRay Physical Camera

Fancy Bullets
typecircle
  • Focus Distance; Target Distance; Field of view; Film gate; Focal length; Film Speed (ISO); F-number; Shutter speed(s^-1); Exposure; Custom White balance
Geometry
Fancy Bullets
typecircle
  • Triangle meshes
  • VRayProxy - initial support, no animated meshes
  • UV channels 0, 1, 2, 3
  • Initial support for displaced/smoothed meshes
Lights
3ds Max
Fancy Bullets
typecircle
  • Standard
    • Spotlight - Light - On/Off; Shadows - On/Off; Multiplier; Decay type - None, Inverse Square; Hotspot; Falloff
    • Omni - Light - On/Off; Shadows - On/Off; Multiplier; Decay type - None, Inverse Square
    • Direct - Light - On/Off; Shadows - On/Off; Multiplier
  • Photometric
    • Photometric web - Light - On/Off; Shadows - On/Off; Photometric Web profile; Filter Color; Intensity in lumens
  • V-Ray
    • Dome light - Light - On/Off; Units - Default image; Multiplier; Color; Texture
    • Sphere light - Light - On/Off; Color; Units - Default image, Luminous power; Multiplier; Cast Shadows - On/Off
    • Rectangle light - Enabled - On/Off; Light color; Intensity multiplier; Units - Default image, Lumens; Shadows - On/Off
    • IES light - Enabled - On/Off; IES file; Cast shadows - On/Off; Color; Intensity type - lumens
    • Sun - Enabled - On/Off; Turbidity; Sky model - Hosek et al.
Materials
Fancy Bullets
typecircle
  • VRayMtl
  • VRay2SidedMtl
  • VRayBumpMtl
  • VRayLightMtl
Textures 
Fancy Bullets
typecircle
  • Bitmap
  • VRayHDRI
  • VRayNormalMap

Textures with file format:

Fancy Bullets
typecircle
  • .bmp
  • .png
  • .tga
  • .jpg
  • .hdr
Other
Fancy Bullets
typecircle
  • 3ds Max Exposure Control
  • VRay Exposure Control
Tabs Page
titleMaya
Importing vrscene files
Cameras

VRay Physical Camera

Fancy Bullets
typecircle
  • Focus Distance; Target Distance; Field of view; Film gate; Focal length; Film Speed (ISO); F-number; Shutter speed(s^-1); Exposure; Custom White balance
Geometry
Fancy Bullets
typecircle
  • Triangle meshes
  • VRayProxy - initial support, no animated meshes
  • UV channels 0, 1, 2, 3
  • Initial support for displaced/smoothed meshes
Lights
Fancy Bullets
typecircle
  • V-Ray
    • Dome light - Enabled - On/Off; Light color; Intensity multiplier; Dome Tex
    • Sphere light - Enabled - On/Off; Light color; Intensity multiplier; Units - Default image, Lumens; Shadows - On/Off
    • Rectangle light - Enabled - On/Off; Light color; Intensity multiplier; Units - Default image, Lumens; Shadows - On/Off
    • IES light - Enabled - On/Off; IES File Name; Light color; Intensity; Shadows - On/Off
    • Sun - Enabled - On/Off; Turbidity; Sky Model - Hosek et al.

 

Materials
Fancy Bullets
typecircle
  • VRayMtl
  • VRay2SidedMtl
  • VRayBumpMtl
  • VRayLightMtl
Textures 

3ds Max

Fancy Bullets
typecircle
  • Bitmap
  • VRayHDRI
  • VRayNormalMap
Maya
Fancy Bullets
typecircle
  • File
  • Gamma

Textures with file format:

Fancy Bullets
typecircle
  • .bmp
  • .png
  • .tga
  • .jpg
  • .hdr
Other
Fancy Bullets
typecircle
3ds Max
  • VRay Exposure Control
VRay Exposure Control
Tabs Container
directionhorizontal
Tabs Page
titleUnreal
Rendering
Cameras

Unreal

Fancy Bullets
typecircle
  • Camera Actor - Transformations
  • Cine Camera Actor - Transformations

VRay

Fancy Bullets
typecircle
  • VRayPhysicalCamera BP
    • Current Camera Settings - Sensor Width, Sensor Height; Focus Method; Manual Focus Distance; Current Focal Length
    • V-Ray Physical Camera Settings - 3ds max Compatible; Enable Exposure; Film Speed(ISO); Shutter Speed S^-1; F-number; White Balance
    •  Color Mapping - Reinhard Burn Value
Geometry
Fancy Bullets
typecircle
  • Static Meshes
  • Blueprint Actors with Static Meshes
  • Foliage
Lights
Unreal
Fancy Bullets
typecircle
  • Point Light - Intensity; Light Color; Intensity Units - Unitless, Candelas, Lumens; Source Radius; Affects World; Cast Shadows; Use Inverse Squared Falloff
  • Spot Light - Intensity; Light Color; Intensity Units - Unitless, Candelas, Lumens; Inner Cone Angle; Outer Cone Angle; Source Radius, Affects World; Cast Shadows; Use Inverse Squared Falloff; IES Texture
Directional
  • Rect Light - Intensity; Light Color; Intensity Units - Unitless, Candelas, Lumens; Source Width;Source Height; Affects World; Cast Shadows
; Light Source Angle

V-Ray

Fancy Bullets
typecircle
  • VRaySunAndSky BP - Auto Update; Elevation; Azimuth; On; Turbidity
  • VRayLightDome BP - On; Use Dome Tex; Dome Tex; Dome Tex Rotation; Dome Color; Intensity; Auto Update
  • VRayLightRect BP - Enable, Is Disc, Length/Radius, Width, Multiplier, Cast Shadows, Color, Invisible
Materials
  • Directional Light - Intensity; Light Color; Affects World; Cast Shadows; Light Source Angle
Materials

Supported

Unreal Materials supported

expressions:

Fancy Bullets
typecircle
  • Constant
    • Constant
    • Constant2Vector
    • Constant3Vector
    • Constant4vector
    • ViewProperty
  • Coordinates
    TextureCoordinate
      • Panner
      • Rotator
      • ScreenPosition
      • TextureCoordinate
    • Functions
      • FunctionInput
      • FunctionOutput
      • MaterialFunctionCall
      • StaticBool
      • StaticSwitch
    • Material Attributes
      • BreakMaterialAttribute
      • MakeMaterialAttribute
    • Math
      • Abs
      • Add
      • AppendVector
      • Ceil
      • Clamp
      • ComponentMask
      • Cosine
      • CrossProduct
      • Divide
      • DotProduct
      • Floor
      • Fmod
      • Frac
      • If
      • LinearInterpolate
      • Max
      • Min
      • Multiply
      • Normalize
      • OneMinus
      • Power
      • Round
      • Saturate
      • Sign
      • Sine
      • SquareRoot
      • Subtract
      • Truncate
    • Parameters
      • ScalarParameter
      • StaticBoolParameter
      • StaticSwitchParameter
      • VectorParameter
      • TextureObjectParameter
      • TextureSample2DParameter
    • Texture
      • TextureObject
      • TextureSample
    • Utilities
      • BumpOffset
      • ConstantBiasScale
      • DDX
      • DDY
      • Desaturate
      • Distance
      • Fresnel
      • SphereMask
    • VectorOps
      • CameraPositionWS
      • CameraVectorWS
      • PixelNormalWS
      • ReflectionVectorWS
     
      • Transform
     
      • VertexNormalWS
    Unreal Materials supported

    Supported Inputs:

    Fancy Bullets
    typecircle
    • Base Color
    • Metallic
    • Specular
    • Roughness
    • Emissive Color
    • Opacity
    • Opacity Mask
    • Normal
    • Clear Coat
    • Clear Coat Roughness
    • Clear Coat Bottom Normal
    Unreal Materials supported

    Supported Blend Modes:

    Fancy Bullets
    typecircle
    • Opaque
    • Masked
    • Translucent
    • Alpha Composite

    Supported

    Unreal Materials supported Fancy Bullets
    typecircle
  • VRayMtl
  • VRayCarpaintUberMtl
  • VRayPBRMtl

    Shading Modes:

    Fancy Bullets
    typecircle
    • Unlit
    • Default Lit

    Material Instances, V-Ray Material Instances with V-Ray Parent Materials:

    • Clear Coat
    Textures 

    Texture with Compression Settings:

    Fancy Bullets
    typecircle
    • Default
    • Normalmap
    • Grayscale
    • HDR

    Textures with file format:

    Fancy Bullets
    typecircle
    • .bmp
    • .png
    • .tga
    • .jpg
    • .hdr
    Other
    Fancy Bullets
    typecircle
    • Sequencer animation with Static Meshes
    • Project packaging/cooking into a standalone application
    Tabs Page
    titleV-Ray
    Rendering
    Cameras
    Fancy Bullets
    typecircle
    • VRayPhysicalCamera BP
      • Current Camera Settings - Sensor Width, Sensor Height; Focus Method; Manual Focus Distance; Current Focal Length
      • V-Ray Physical Camera Settings - 3ds max Compatible; Enable Exposure; Film Speed(ISO); Shutter Speed S^-1; F-number; White Balance
      •  Color Mapping - Reinhard Burn Value
    Lights
    Fancy Bullets
    typecircle
    • VRaySunAndSky BP - On, Azimuth, Elevation, Turbidity, Ozone, Intensity Multiplier, Size Multiplier, Set fo Light Bake
    • VRayLightDome BP - On, Use Dome Tex, Dome Tex, Dome Tex Rotation, Dome Color, Intensity, Invisible, Set for Light Bake
    • VRayLightRect BP - Enable, Is Disc, Length/Radius, Width, Multiplier, Cast Shadows, Color, Invisible, Set for Light Bake
    Materials
    Material Instances, V-Ray Material Instances with V-Ray Parent Materials:

     

    Fancy Bullets
    typecircle
    • VRayMtl
    • VRayCarpaintUberMtl
    • VRayPBRMtl
    Render Elements
    Fancy Bullets
    typecircle
    • Denoiser (NVidia Ai, V-Ray)
    • Background, GI, Lighting, Reflection, Refraction, Specular, Self Illumination, Sub Surface Scattering 1
    • Diffuse Filter, Reflection Filter, Refraction Filter, Shadows
    • RenderID
    • Normals, Bump Normals, Sampler Info, Velocity, ZDepth
    • Light Select
    • Sample Rate, Unclamped Color, Noise Level
    Other
    Fancy Bullets
    typecircle
    • Sequencer animation with Static Meshes

     

     

     

     

    Unreal
    Baking
    Fancy Bullets
    typecircle
    Project packaging/cooking into a standalone application
    • Light bake with V-Ray Bake

     

     

    Footnotes


    Anchor
    1
    1

    1 – Only for materials that have "Render materials from .vrscene" option enabled