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The VRaySettingsEnvironment blueprint is where you can specify a color and a texture map to be used for background in the viewport and also a color and a texture map to be used during GI and reflection/refraction calculations at render time.




UI Path

||Modes Tab|| > Search Classes > VRaySettingsEnvironment

||Content Browser|| > VRayForUnreal > Content > BP > Actors > VRaySettingsEnvironment

VRaySettingsEnvironment Blueprint

 

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The VRaySettingsEnvironment Blueprint Actor is accessible

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through Modes > V-Ray Assets > VRaySettingsEnvironment or from VRayForUnreal > Content > BP > Actors > VRaySettingsEnvironment in the Content Browser Tree. Select the Blueprint and drag and drop it in the level.

 

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||Modes Tab|| > V-Ray Assets VRaySettingsEnvironment


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||Content Browser|| > VRayForUnreal > Content > BP > Actors > VRaySettingsEnvironment


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For the VRayForUnreal folder to be visible, you first need to enable Show Engine Content and Show Plugin Content in the View Options of the Content Browser.


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When creating VRaySettingsEnvironment in Unreal make sure its location is set to 0,0,0; rotation is set to 0,0,0 and scale is set to 1,1,1. You can create multiple VRaySettingsEnvironment multiple VRaySettingsEnvironment actors in the level but you have to specify in the Environment slot of V-Ray Settings tab which one should be used at render time.

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VRay Environment Settings

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