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Fancy Bullets
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  • Bake Vector Displacement - A utility material that allows you to generate displacement maps for Vector displacement when used along with texture baking. It requires that you have a low poly base geometry and a high poly target geometry. You can then generate a map that when used with vector displacement turns the base geometry into the target geometry. Vector displacementVector displacement, unlike standard displacement which displaces only in a positive or negative direction from the surface of the low poly base, allows displacement to occur in all 3 axes. Thus instead of just being in a positive or negative direction, displacement can occur in many combined directions.
  • VRmat Converter - The V-Ray .vrmat converter can be used to convert materials in 3ds Max to .vrmat files which can be loaded using the VRayVRmatMtl material. 

  • VRayParticleColor - It is an operator that creates additional color information for particles. It's only used in the shading of Metaballs surfaces defined by the particles. It can be added to any Particle Flow event.

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