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Use triplanar mapping – Ignores the object's default UV mapping and assigns one with U and V axes parallel to the nearest object-space axes. 

Random offset – Randomizes the material offset.Random rotation – Randomizes  – This option becomes active when Use triplanar mapping is enabled. Randomizes the UV space offset. When rendering many instances using the same material, with this option enabled, you get variation of the look.

Random rotation – This option becomes active when Use triplanar mapping is enabled. Randomizes the material rotation from one object to another. When rendering many instances using the same material, with this option enabled, you get variation of the look.

Effect ID – When the value is greated than -1 it overrides the Material ID. The material mask values specified this way exceed in number the natively available in 3ds Max.

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