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diffuse color – Controls the diffuse component of the shader. Use this for materials made out of cloth threads or other non-translucent fibers, as well as for dirty hair. Note that clean  

diffuse amount – Specifies the amount for the diffuse component of the material.

UI Text Box
typenote

Note that real-world hair or fur does not

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have a diffuse component

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. Although the diffuse parameter allows for some artistic control, for realistic results it is best to disable it

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by leaving the diffuse amount at 0.

diffuse amount – Specifies the amount for the diffuse component of the material.

glossiness – Controls the glossiness along the hair strand. It primarily controls the width of the highlight, essentially how shiny the hair appears.

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Anchor
exampleMelanin
exampleMelanin
 
Anchor
examplePheomelanin
examplePheomelanin

 

Section
Column
width10%

 

Column
width30%

Example: Melanin

 

The pigmentation component that gives the hair strand its main color. The higher the value assigned, the higher the concentration of melanin, the darker the hair strands are. In the example below, pheomelanin is set to 0.

Column
width20%

 

Column
width30%

Example: Pheomelanin 

 

The redness (pheomelanin content) of the hair strand as fraction of all melanin. 1.0 makes the hair redder. The ratio of melanin to pheomelanin determines how red your hair is. The pheomelanin amount will have no effect if melanin is set to 0. In the example below, melanin is set to 0.4.

Column
width10%

 

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