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||Material Editor window|| > Material/Map Browser > Maps > V-Ray > VRaySamplerInfoTex

 

Parameters

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type type Controls the way the scene colors are computed:

Point – The X, Y, and Z coordinates of the point are converted to RGB data according to the coord system that is set.
Normal vector – The direction of the normal at the particular shaded point according to which coord system is set (Object, World, Camera or relative space)
Reflection vector – The reflections direction at the particular shaded point according to the selected coord system (Object, World, Camera or relative space).
Refraction vector – The refractions direction at the particular shaded point according to the selected coord system (Object, World, Camera or relative space).
UVW coordinates – Extracts the UVW coordinates of the object at the particular shaded point.
Integer ID from node user attribute – Extracts any integer node user property into an integer render element. Can be used as an extended Object ID.
Float number from node user attribute – Extracts any floating-point node user property into a single-channel floating-point render element.
Barycentric coordinates – Displays the Barycentric coordinates of the rendered objects.

point multiplier Acts as a multiplier when type is set to Point.

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