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This page provides information on the Light Softbox Map.

 

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Overview


The VRaySoftbox is a procedural texture that can be used in a V-Ray Area Light to create the illumination coming from a Soft Box light source. In the example shown, both U Vignette and V Vignette are checked. The example shown here uses a VRaySoftBox texture on a V-Ray light with both a radial vignette gradient and frame gradient turned on.

 

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UI Path


 

||Material Editor window|| > Material/Map Browser > Maps > V-Ray > VRaySoftbox

 

Parameters





Base Color – Control the color of the texture.

Tint Color – When enabled, the color in the Base Color parameter is multiplied by the Tint Color parameter.

Strength – A multiplier that controls how strong the effect of the Tint Color parameter is.

 

Processing


Multiplier – A multiplier for the brightness of the texture.

Gamma – A gamma correction that is going to be applied to the texture.

 

Hot Spot/Dark Spot





On – Enables or disables the hot/dark spot.

Multiplier – A multiplier for the brightness of the hot/dark spot.

Hot Spot (Add) – Color is added to the texture, adding brightness and creating a hot spot.

Hot Spot ( Subtract) – Color is subtracted from the texture, removing brightness and creating a dark spot.

Tint Color – When enabled, allows control of the color of the hot spot.

Strength – A multiplier that controls how strong the effect of the Tint Color parameter is.

Tiling Options

U/V Offset – Controls the position of the texture along the U or V axis.

U/V Tiling – When enabled, the options control the tiling of the texture along the U or V axis.

Fading Options

These options control how the hot/dark spot fades out into the base color.

Outer Radius – The outer radius where the hot spot ends as a fraction of the texture size.

Inner Radius – The inner radius where the hot spot begins to fade out as a fraction of the texture size.

Softness – Controls the rate at which the hot spot fades out.

 

Gradients and Frame


The Gradients and Frame options allow you to blend gradient textures on top of the VRaySoftbox texture. You can add a gradient in the U and V direction and place a frame - which is a gradient in both directions. You can also add noise to the frame.