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Disabled  – No vector displacement; regular displacement along the surface normal will be used.
Tangent – The texture is interpreted as 0.5-based tangent space displacement map.
Object  – Only meaningful when a VRayPtex texture is used for displacement, where the texture The texture values represent 0-based displacement in object space. Recommended when a VRayPtex texture is used for displacement. If mesh information is stored in the Ptex file, V-Ray can also displace correctly mesh deformations. Object-space Ptex vector displacement only works for subdivision surfaces when the displacement  Type  is  Type is Subdivision For more information, see the Vector Displacement example below.

UI Text Box

See the Rendering Mudbox Vector Displacement with V-Ray tutorial for a step-by-step guide on how to prepare and render a Vector Displacement map. 

Anchor
edgeLength
edgeLength

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