Disabled – No vector displacement; regular displacement along the surface normal will be used.
Tangent – The texture is interpreted as 0.5-based tangent space displacement map.
Object – Only meaningful when a VRayPtex texture is used for displacement, where the texture The texture values represent 0-based displacement in object space. Recommended when a VRayPtex texture is used for displacement. If mesh information is stored in the Ptex file, V-Ray can also displace correctly mesh deformations. Object-space Ptex vector displacement only works for subdivision surfaces when the displacement Type is Type is Subdivision. For more information, see the Vector Displacement example below.
|UI Text Box|
See the Rendering Mudbox Vector Displacement with V-Ray tutorial for a step-by-step guide on how to prepare and render a Vector Displacement map.
Anchor edgeLength edgeLength