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 OriginalResult
Standard TexturesNormal_BumpVRayNormalMap
Corona TexturesCoronaBitmapVRayHDRI
CoronaDistanceVRayDistanceTex
CoronaRaySwitchVRayColor
CoronaRoundEdgesVRayEdgesTex
CoronaTriplanarVRayTriplanarTex
CoronaFrontBackVRayColor
CoronaColorVRayColor
CoronaMultiMapVRayMultiSubTex
CoronaMixVRayCompTex
CoronaAoVRayDirt
CoronaNormalVRayNormalMap
CoronaSkyVRaySky
CoronaWireVRayEdgesTex

 

Scene Nodes

Analysis tools
 
 OriginalResultNotes
Lights




 

 

PhotometricUniform SphericalVRayLight 
Uniform DiffuseVRayLight 
Photometric WebVRayIES 
environmentMapmr_Physical_SkyVRaySky 
helpers:DaylightAssemblyHeadmr_SunVRaySun 
ShadowsAll shadow types
(except shadow maps)
VRayShadow 
Corona

CoronaLightVRayLight 
CoronaSunVRaySun 

Cameras

FreecameraVRayPhysicalCamera / PhysicalCameras can be converted to Max Physical cameras with 3ds Max 2016 and later versions.
TargetcameraVRayPhysicalCamera / Physical
ProxyCorona Proxy (CProxy)VRayProxy LightMeterVRayLightMeter 
Lighting Analysis Image OverlayVRayLightingAnalysis