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 Geometry Render Elements

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The Geometry Render Elements rely on geometry to generate geometry data for the compositing 
process.
 These include the VelocityZ-DepthWire Color, and Normals render elements.

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Utility Render Elements


The Utility Render Elements give insight into how V-Ray is running and extra functionality for compositing. 
These include the Distributed Render IDSample RateDenoiserExtra textureSampler Info, etc

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NOTE 1 – For Standard materials, the VRayLighting element includes the direct and indirect lighting, as well as caustics, while the VRayGlobalIllumination and VRayCaustics elements are black. However, for all materials, adding the VRayLighting, VRayGlobalIllumination, and VRayCaustics elements always gives the total diffuse surface lighting.

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NOTE 2 – When an element Enable Filtering is filteredon, it the element is dimmed by atmospheric effects like fog, etc. However, when an element is unfiltered, it is not affected by atmospherics.

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NOTE 4 – The channels needed for the denoise operation are automatically generated when the render element has been added before rendering.

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NOTE 5 – VRayIlluminance doesn – VRayIlluminance doesn't work with the following VRay materials - VRay2SidedMtl, VRayBlendMtl, VRayBumpMtl, VRayLightMtl, VRayMtlWrapper, VRayOverrideMtl, VRayStochasticFlakesMtl.

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