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Fancy Bullets
  • If the VRayLightSelect element mode is set to Direct illumination, the specular contribution is added to the render element. While this is perfect for simple compositing, a better workflow is for each light to be selected for two VRayLightSelect Render Elements, one with its mode set to Direct diffuse and another with its mode set to Direct specular. In this way, the specular and diffuse lighting can both be controlled independently at a composite level.

  • There is no VRayAmbientLight contribution VRayAmbientLight contribution in the output of VRayLightSelect render elelement in Raw, Specular and Diffuse modes.
  • Irradiance map GI engine does not work with the VRayLightSelect render element in Full mode.