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This page gives information on the Subsurface Scattering Render Element.  

 

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Overview  


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The Subsurface Scattering Render Element stores subsurface information calculated from VRaySSS2 materials as an image.  This render element can then be used to enhance or color-correct just the subsurface scattering component of the image during the compositing process.  

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UI Path:



||Render Setup window|| > Render Elements tab > Add button > VRaySSS2

 

Parameters    


This render element is enabled through the Render Elements tab of the Render Setup window in 3ds Max and displays its parameters in a rollout at the bottom of the window:

 


vrayVFB – When enabled, the render element appears in the V-Ray Virtual Frame Buffer.

deep output – Specifies whether to include this render element in deep images.

color mapping – Applies the color mapping options specified in the Color mapping rollout of the V-Ray tab in the Render Setup window to this render element. This option is enabled by default.

multiplier – Sets the overall intensity of the render element, where 1.0 is the standard multiplier.

denoise –  Specifies whether to denoise this render element.

 

Common Uses  


The Subsurface Scattering Render Element is useful for changing the appearance of SSS2 elements after rendering in a compositing or image editing software. Below is an example of its use. 


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Subsurface Scattering Render Element 

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Original Beauty Composite

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Color of Subsurface Scattering on the candles changed

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Compositing Formula


The VRaySSS2 Render Element is added to the Beauty render to form the final image.