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Comment: adding rolling shutter effect examples


Near/Far environment range – Specifies the near/far environment range (used by some atmospheric effects in 3ds Max).


Rolling Shutter


The Rolling shutter rollout becomes available if Motion Blur option is enabled.

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Mode – Specifies whether the rolling shutter effect is enabled and the direction of the shutter.

Top to bottom
Bottom to top
Left to right
Right to left

Duration (s^-1) – The time for the shutter to pass through the image in 1/seconds.




Example: Rolling Shutter Effect


The example below shows a capture of a plane propeller spinning. The first image has motion blur applied and the rolling shutter effect is turned off. The second image shows the rolling shutter effect enabled (Top to bottom). 


Before after

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Fancy Bullets
  • The Camera correction modifier will not work with the VRayPhysicalCamera. Instead, use the Vertical tilt parameter of the camera for the same purpose.

  • There are three types of FoV (field of view): horizontal, vertical, and diagonal. Horizontal FoV depends on the film gate size, focal length, focus distance, and zoom factor. In addition to those four parameters, the vertical and diagonal FoV depend on the image aspect ratio. The VRayPhysicalCamera always uses horizontal FOV.

  • The DOF settings in the Render Scene dialogue have no effect when the VRayPhysicalCamera is used. Instead, you must use the DoF settings of the camera itself.

  • Some motion blur settings (Duration, etc.) have no effect on the VRayPhysicalCamera. Instead, motion blur is controlled by the camera itself (through the Shutter speed, etc. parameters). See also the Motion blur render parameters.