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The Reflection Glossiness Render Element stores the image's reflection glossiness as a grayscale image that represents the degree of Reflection Glossiness set for materials in the scene. White areas have the most reflection glossiness, while dark areas have little.

The amount of reflection glossiness for a material is set by its Reflection Glossiness parameter. For example, V-Ray Material (VRayMtl) has a Reflection Glossiness parameter, and Skin Material (VRaySkinMtl) has parameters for primary and secondary reflection glossiness.

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UI Path

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||Render Settings window|| > Render Elements tab > Reflection glossiness

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UI Text Box

This render element is not supported with V-Ray GPU rendering.

 

 

Note

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  • Since V-Ray Next, the Reflection Hilight Glossiness option has been removed from the UI as it can no longer be controlled separately from the Reflection Glossiness in VRayMtl. As there will be no difference between the Reflection Hilight Glossiness Render Element and the Reflection Glossiness one, the Reflection Hilight Glossiness Render Element is no longer available.