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World Normals Render

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World Normals renders can be produced with a SamplerInfo render element with its type set to Normal vector and Coordinate system set to World. This renders all visible objects in the scene with a color ramp colors based on the world space X, Y, and Z coordinates of their polygonal normal, and represents the actual 3D coordinate in space. These can be both positive and negative, so a floating point image format should always be used when saving this output.

 

Common Uses - Relighting

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The Normals Render Element is useful for changing the appearance of lighting in a scene in a composite without the need for re-rendering.

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