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Overview

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Each pixel in the The Coverage Render Element stores information about what object in the scene has the greatest contribution to that pixel in the holds anti-aliasing data based on the Render ID Render Element. The When the Coverage Render Element can be is multiplied by the Render ID Render Element in compositing to add , it adds anti-aliasing to the Render ID . This turns the Render ID Render Element into channel, providing a quick object mask.

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