Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Sub-surface color and scatter radius – This mode uses a general Sub-surface color and an inside Scatter color that becomes visible in backlit parts of the objects that are thinner than the scaled Scatter radius. It is suitable for relatively opaque materials and works best in combination when the Single scatter is set to Simple or Raytraced (Solid). The preset materials are designed to work in this mode: skin, marble, potato etc.
Scatter coefficient and fog color – This mode uses a Scatter coefficient to define the outside scatter layer color and translucency, and a Fog color for the respective inside values. The translucency for both components is multiplied by the scaled Scatter radius. This mode allows for control of the SSS components similar to that in the VRayMtl. It is designed for translucent or refractive materials like juice or ice and works best when the Single scatter is set to Raytraced (Solid) or Raytraced (Refractive).

...