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||Hypershade|| > Create panel > VRay section > 2D Textures > VRay Multi Sub Tex

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 ||Create Render Node|| > VRay section > 2D Textures > VRay Multi Sub Tex

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Parameters

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Default Color – Specifies a default color or texture for objects without Object IDs.

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Interpolate – If the switch value falls between two textures from the Texture list, this interpolate between them. Otherwise, when disabled, the closest texture from the list is used.

Loop Through Textures – This option works in Use face material ID and Use object ID modes. When the faces or objects assigned with VRayMultiSubTex map are more than the sub-textures in the map, the Loop Through Textures option goes through all sub-textures and once they finish, reverts to the first sub-texture, continuing until all faces or objects get a sub-texture. In Use object ID mode all objects with assigned ID different than 0 get a sub-texture. The ones with object ID equal to 0 get the Default color

Seed – When the mode is set to Random by node name, this parameter allows the user to change the randomization pattern.

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Add New Item – Adds a new sub-texture to the texture list.

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