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Local object – The projection is done in local object space. When the object is moved/rotated/scaled, the texture moves with it.
Reference transform 
the The projection is done in the local space of another node in the scene. If no node is specified, world space is used. This mode is useful when several objects need to be mapped with the same triplanar texture and to show consistent mapping.

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Random texture rotation – Randomizes the texture rotation based on the Random mode. The rotation can be locked to specific increments (i.e. 45 degrees only, or 90 degrees only) by setting the Texture Rotation components to the desired increments for the different axes.

Random axis – Randomly permutes changes the projection axes based on the Random mode.

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