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||Hypershade|| > Create panel > VRay section > 3D Textures > VRay Particle Tex

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 ||Create Render Node|| > VRay section > 3D Textures > VRay Particle Tex

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Parameters

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Particle Systems Set – Specifies the set that contains the particle system used as a source for the texture.

Blend Alpha – When enabled, the alpha of the sampled sub maps is blended. Otherwise the alpha is set to 1.

Blending methodControl Controls how the contribution of individual particles will blend together and determine the end result.

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Per particle color – When enabled, a particle's color will be is determined on a per-particle basis instead of one color for all particles.

Disabled – The Color attribute of the texture will be is used for all particles.
Color – Uses the per particle color attribute where a particle's color will be is determined on a per-particle basis.
Emission – Uses the per particle emission attribute.
User Color – Uses one of the per particle user color attributes.

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Disabled – The Radius attribute of the texture will be used for all particles.
Radius – Uses the per particle radius attribute where a particle's radius will be is determined on a per-particle basis.
User Scalar – Uses one of the per particle user scalar attributes.

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Per Age Color/Radius/Amplitude/Shift – When enabled, these options will make the animation of the corresponding attribute based on the particle age, not the timeline itself.

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