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Refraction Exclude – An exclude list that allows the user to specify which objects are visible in the refractions of the current object. Shading Groups can be excluded when using the VRayObjectProperties node in the Hypershade.

 

Notes

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Fancy Bullets
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  • When creating a matte object with VRayObjectProperties and using the V-Ray CUDA engine, please note the following:
    • Alpha Contribution should be set to -1.0;
    • The Matte Surface On, Affect Alpha and Shadows options should be enabled.