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– Some details in indirect lighting can be lost or blurred due to the interpolation.
– If low settings are used, flickering may occur when rendering animations.
– Requires additional memory.
– The resulting irradiance map is view-dependent.
– Indirect illumination with motion-blurred moving objects is not entirely correct and may lead to noise (although in most cases this is not noticeable).
– Irradiance Map GI is not supported with V-Ray GPU engine.

 

The choice of method to use depends on the task at hand. See the examples below.

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Section
Column
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Column
width80%
Image slider
Panel
borderStylenone

GI is disabled

Panel
borderStylenone

GI is set to Brute Force/None

Panel
borderStylenone

GI is set to Brute Force/Brute Force

Panel
borderStylenone

GI is set to Brute Force/Light Cache

Panel
borderStylenone

GI is set to Light Cache/None

Panel
borderStylenone

GI is set to Light Cache/Light Cache

Panel
borderStylenone

GI is set to Light Cache/Brute Force

 

 

Column
width10%