Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

This page introduces a number tutorials for V-Ray for 3ds Max.

Floatingpagetoc

 

Overview

This tutorial section presents step-by-step walk-throughs for some of the most common rendering tasks. Some of the tutorials also demonstrate specific usage of V-Ray's features.

Preparation for Rendering

...

These tutorials explain how to prepare a scene for rendering under different circumstances.


type
Fancy Bulletssection
Universal V-Ray Settings -
Column
circle
width2%

 

Column
width32%

Image Added

V-Ray settings that work well for still images.

Rendering Specific Objects with Render Mask -
Column
width32%

Image Added

How to render only certain objects.

Basic Texture Baking with V-Ray -
Column
width32%

Image Added

Permanently "bake" the scene lighting into textures so no lighting is needed for the final rendering, making it render faster.

Rendering PTex Textures from Mudbox -
Column
width2%

 



Section
Column
width2%

 

Column
width32%

Image Added

Import a texture from Mudbox for use in 3ds Max with V-Ray.

Column
width66%

 


Rendering

...

These tutorials directly address the rendering process for various scenarios.

...

 

type
Section
circle
Column
width2%

 

Column
width32%

Irradiance Map Modes: Rendering a Static Scene From Multiple Views

Tutorial for rendering a Static Scene From Multiple Views with the the irradiance map.

Column
width32%

Rendering a Walk-Through Animation

In this tutorial, we will render a walk-through animation of a static scene, where nothing but the camera moves. We will use global illumination to light the scene.

Column
width32%

Photon Mapping

The photon map is more or less obsolete; the light cache is the preferred method for rendering with V-Ray.

Column
width2%

 



Section
Column
width2%

 

Column
width32%

Rendering an Interior Scene

This tutorial covers global illumination settings for rendering an interior scene.

Column
width32%

Progressive Path Tracing With V-Ray

Alternative method for computing the final image with V-Ray called progressive path tracing.

Column
width32%

Rendering Surface Interfaces

Rendering of refractive surface interfaces with V-Ray. A typical example of this is the rendering of a liquid in a glass container. 

Column
width2%

 



Section
Column
width2%

 

Column
width32%

Rendering an Animation with Moving Objects

In this tutorial, we will render an animation with moving objects and GI with V-Ray.

Column
width32%

Rendering an Animation with Moving Objects II

  •  

     

     

    Animation capabilities offered by the GI solutions in V-Ray, specifically the light cache and the irradiance map.

    Column
    width32%

    Image Added

    Rendering very large images can be memory intensive as very large resolutions require more memory to be added to the scene's own memory needs.

    Column
    width2%

     



    Section
    Column
    width2%

     

    Column
    width32%

    Image Added

    This tutorial explains how to render vector displacement using object-space PTex textures. In this particular case the object is sculpted in Mudbox and the PTex texture was also exported from there.

    Column
    width32%

    Image Added

    V-Ray RT can be setup to view active renders through VR headsets such as the Oculus Rift or HTC Vive.

    Column
    width32%

    Image Added

    This tutorial will cover the standard setup for using the VRayHairInfoTex texture node to add variation to a hair system out of Ornatrix.

    Column
    width2%

     



    Section
    Column
    width2%

     

    Column
    width32%

     Image Added

    This page provides a tutorial for using the V-Ray MDL Material to render Substance Designer MDL outputs.

    Column
    width32%

     Image Added

    Resumable rendering is the ability to have incomplete renders resume where they left off from the previous session.

    Column
    width32%

     Image Added

    This tutorial covers working with basic translucency in a standard V-Ray Material to create stylized gummy bears of various colors.

    Column
    width2%

     



    Section
    Column
    width2%

     

    Column
    width32%

    Image Added

    This page provides a tutorial for using VRayStochasticFlakesMtl for creating a car paint.

    Column
    width32%

    Image Added

    This tutorial explains how to use the VRayStochasticFlakesMtl for creating a glittering snow material.

    Column
    width32%

    Image Added

    This tutorial walks you through the steps of creating a shadow catcher.

    Column
    width2%

     

     


    Section
    Column
    width2%

     

    Column
    width32%

    Image Added

    This page provides a tutorial for exporting Open VDBs from Houdini and rendering them in 3ds Max using V-Ray.

    Column
    width66%