The courseware was created to deliver all necessary knowledge, while demonstrating the industry standard workflows for generating photo-realistic renders. This approach allows us to demonstrate what each feature does as well as teach how and when to use it.
Scenes, assets, tutorials, lesson guides
The scenes and assets are packed into a project file. These must be downloaded together to ensure that all textures and other assets will load correctly. Once you download the zip file, extract it anywhere on your machine and make sure not to change the folder structure. Downloading the scenes and assets requires a free Chaos Group account.
The video tutorials and accompanying pdf files can be found on each lesson page.
The courseware consists of five lessons with main and extra modules.
This lesson will guide us through the process of setting up a simple scene. It provides a base understanding of the V-Ray Interface and where to find the most commonly used parameters.
Lesson 1 Main modules section has three main parts: UI Overview, Rendering Modes and VFB (V-Ray Frame Buffer). It introduces the features of V-Ray and the basic workflow for lighting, shading and rendering a scene:
Lesson 1 comes with 8 Extra modules: Light Plane, Light Sphere, Spot Light, Light IES, Light Omni, Batch Render, Animations and Advanced VFB. The Extra modules cover:
This lesson will guide us through the workflow for creating realistic exterior renderings. We will add some high polygon vegetation like trees, bushes and grass, create both day-time and night-time illumination and adjust the camera exposure appropriately.
Lesson 2 Main modules demonstrates how to create an exterior rendering in both daytime and night time setups. The covered topics are:
Lesson 2 comes with 8 Extra modules: Aerial Perspective, Advanced Sun and Sky Parameters, Environment Overrides, Advanced Camera, Mesh Light, Advanced Lens Effects, Proxy Shading and Advanced Fur. The Extra modules cover:
In this lesson we go over the workflow for generating realistic interior renderings.
We start by setting up the Sun and Sky system and adjusting the Camera Exposure. In the next step we use Portal Lights to make it easier for V-Ray to calculate the illumination coming through the windows. Next we discuss the different Global Illumination engines that we could use in this case. We use the materials in the V-Ray Material Library to shade our scene. Finally we set-up V-Ray for High Quality rendering, using the Denoiser render element.
Lesson 3 demonstrates how to create a day time interior rendering. The topics covered are:
This lesson has three extra modules: Night Time Setup, Render Elements and Compositing. For each module you can find a scene file with the same name. The Extra Modules cover:
This lesson covers the subject of creating realistic shaders.
We start with using and fine tuning the materials in the V-Ray Material Library. Next we will build some of the most commonly used materials starting from scratch. We will also delve into procedural textures, bump and displacement mapping. Finally we will see how to save materials in the Material Library for later use.
Lesson 4 demonstrates the different materials in V-Ray. It covers:
This lesson comes with two extra modules - Advanced Materials and Advanced Textures.
Lesson 5 has four separate modules: