To set up the lesson follow the links below and download all available materials.
Here’s some terms to be aware of when thinking about toon shading.
- Cel shading, Toon shading
- A type of shading originally developed for cartoons, animated films, comics, etc.
- Characterized by shading with solid colors and dark outlines
- Surf. Luminance
- A standard Maya utility that can set colors based on surface luminance
- Useful for shading of shadow areas with color
Cel shading has two components:
- Surface shading
- Areas of solid color across the surface
- Create effect with standard Maya tools
- Dark edges of objects
- Create with VRayToon node
a) Solid color shading with the Surface Luminance utility
- Pipe the Surf. Luminance output into a ramp to vary hue based on luminance
- Pipe the ramp output into a standard material
- Draws the outline only, does not affect surface material
- Technically, an atmospheric effect
- Adjust parameters and assign to specific objects as desired
- To use different settings for different objects, create more VRayToon nodes and assign them to those objects
- Sets thickness of outline
- Sets color of outline
- Determines the angle at which lines will be drawn within an object
- 0.0 means only angles of 90+ degrees generate internal lines
- 1.0 fills all curved angles
- Cel shading is a combination of solid color shading and outlines
- Surface Illumination utility helps make surface shade for cel shading
- VRayToon node draws outlines on geometry
Time to see it work!
Time to do it yourself!
Dialing in the right values
- Line Color – black
- Line Width – 3
- Normal Threshold – 0.98
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