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Use Image Sequence – When enabled, animate animates the texture per frame.

Image number – Specifies the frame number of the image to load. This attribute can be animated.

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Interpolation between mipmap levels – A PTex texture may have several mipmap levels which are basically versions of the texture at different resolutions. This allows a higher resolution texture to be applied to parts of the object closer to the camera and a lower resolution version to be applied to parts of the object that are far away. When this option is enabled, V-Ray will interpolate interpolates between different mipmap levels to create a smooth seamless texture in the end.

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Automatically select color channels – A PTex may have an arbitrary number of channels and there is no sure way to determine which channel contains which information. When this option is enabled, V-Ray tries to select the correct channel for Red, Blue and Green. When disabled, the user manually specifies which channel contains which information. 

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