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 ||shop mat Network|| > Material > V-Ray Material node > V-Ray > Material > Two Sided

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 ||mat out Network|| > V-Ray Render Elements node > V-Ray > Material > Two Sided

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back – Specifies the material V-Ray will use uses for back-side faces as defined by the object normals.

 

Parameters

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Translucency – Determines which side (front or back) relative to the camera is more visible in the rendering process. By default this value is 0is 0.5, which means that both the side facing the camera, and the one facing away from it, will be are visible to the same degree. When this parameter is closer to 0to 0.0 the 0 the more of the material facing the camera is going to be seen. When it is closer to 1to 1.0, the more of the back material is seen.

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Force Single-sided Sub-materials – When enabled (the default), the sub-materials will render as one-sided materials. Turning this option off is not recommended.

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Fancy Bullets
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  • This material will give gives best results when assigned to singleside objects (non-shelled) objects like planes, extruded splines etc. Otherwise it can lead to extremely longer render times.