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The VRayMtlRenderStats can be used to specify additional render settings on a per-material basis.
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The MtlRenderStats node contains the following input:
material base_mtl – Specifies the surface material that the additional settings will be are applied to.
Parameters
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Camera Visibility – When Visible to GI – When disabled, the object will not be visible to camera is considered perfectly transparent to GI rays.
Reflections Primary Visibility – – When disabled, the object will appear appears perfectly transparent to reflection camera rays.Refractions Visibility
Visible in Reflections – When disabled, the object will appear appears perfectly transparent to refraction reflection rays.
Gi Visibility Visible in Refractions – When disabled, the object will be considered appears perfectly transparent to GI refraction rays.
Cast Shadows Visibility– When disabled, the object will be is invisible to shadow rays from lights and will does not cast shadows.
Visibility – Controls the overall visibility.
Use – Enables the Render Stats.
Shadows Receive Receive Shadows – When disabled, the object will does not receive shadows.
Notes
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