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UI Path

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Parameters

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 Texture and Mapping

 

Viewport Shading

Show Texture – This option is enabled by default. It allows any attached textures to be visible in the viewport. 

UV Attribute – The name of the UV attribute that Houdini uses to show the texture in the viewport. 

Texture Path – The node path of the texture as relative reference should be entered here in order for the V-Ray ViewportTex SOP to be used. This way all UV changes attached in the imagefile node are visible in the viewport.