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This page provides information on the MtlSingleBRDF material node.
Overview
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This node enables a BRDF material to be double-sided. It also enables materials to be transparent except in the case of specific ray types.
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UI Paths
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The MtlSingleBRDF node contains the following input:
brdf – Specifies the BRDF material that will be affected.
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Single-sided – The lighting on the "outer" side of the material will be is computed. You can use this to achieve a fake translucent effect for thin objects like paper.
Double-sided – V-Ray will flip flips the normal for back-facing surfaces with this material.
Transparent For Camera Rays – The material will is not be visible to camera rays.
Transparent Except For Shadow Rays – The material will be is invisible to all rays except for shadow rays. This allows it to still cast shadows.
Transparent Except for Shadow/Refracted Rays – The material will be is invisible to all rays except for shadow and refraction rays. This allows it to cast shadows and be seen in refractions.
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