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This page provides information on the MtlSingleBRDF material node.

 

 

Overview

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This node enables a BRDF material to be double-sided. It also enables materials to be transparent except in the case of specific ray types.

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UI Paths

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 ||shop mat Network|| > Material > V-Ray Material node > V-Ray > Material > Single

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 ||mat out Network|| > V-Ray Render Elements node > V-Ray > Material > Single

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The MtlSingleBRDF node contains the following input:

 

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brdf – Specifies the BRDF material that will be affected.

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Single-sided – The lighting on the "outer" side of the material will be is computed. You can use this to achieve a fake translucent effect for thin objects like paper.
Double-sidedV-Ray will flip flips the normal for back-facing surfaces with this material.
Transparent For Camera Rays – The material will is not be visible to camera rays.
Transparent Except For Shadow Rays – The material will be is invisible to all rays except for shadow rays. This allows it to still cast shadows.
Transparent Except for Shadow/Refracted Rays – The material will be is invisible to all rays except for shadow and refraction rays. This allows it to cast shadows and be seen in refractions.

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