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This page contains information about the V-Ray Edges Texture.

 

Overview

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Edges achieves an effect similar to wireframes. Since it is a texture, is allows for interesting effects that are not possible with the standard materials. The texture can also be used as a bump map to produce a "round corners" effect for mesh objects.

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 Image Added

 

UI Paths

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||mat Network|| > V-Ray> Procedural Texture > V-Ray Edges

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||shop out Network|| > V-Ray Material > Render Elements node > V-Ray> Ray > Procedural Texture > V-Ray Edges
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Node

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The TexEdges node provides inputs for controlling various texture properties. They correspond to parameters in the section below.

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World – Thickness of the edges will be measured is measured in world (scene) units.
Pixels – Thickness of the edges will be is measured in pixels.

Width – Specifies the thickness of the edges in pixels.

Show Hidden edges – When enabled, this will render all edges of the object. When disabled, only edges marked as "visible" will be are rendered. For more information, please see the Show Hidden Edges Parameter example below.

Show Sub-triangles – When enabled, edges generated by displacement mapping or render time subdivision will be visibleare visible.

World Width – Specifies the thickness of the edges in world units.

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Consider Same Object Only – When enabled, the rounded corners will be are produced only along edges that belong to the same object which has the map applied. When disabled, rounded corners will be are produced along edges formed when the object with the edges map intersects other objects in the scene. For more information, please see the Consider Same Object Only Parameter example below.

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