Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Section
Column
width50%

The V-Ray Rock Texture generates a procedural rock pattern using two colors or texture maps.  

Column
width5%

 

Column
width45%

Image RemovedImage Added


UI Paths

...

Section
Column
width33%

||mat Network|| > V-Ray> Ray > Procedural Texture > V-Ray Rock

Column
width33%
||shop out Network|| > V-Ray Material > Render Elements node > V-Ray> Ray > Procedural Texture > V-Ray Ray Rock
Column
width33%


 

 

 

Node

...

The TexRock node provides inputs for controlling various texture properties. They correspond to parameters in the section below.

...

Grain Size – Controls the size of the fine grain features. For more details, please see the Grain Size example below.

DiffusionLower values will make the resulting texture sharper, while higher values will blur the texture details more. For more details, please see the Diffusion example below.

...

Alpha – Alpha channel is drawn from the texture.
Color Intensity / Luminance Color 
– Alpha is generated from pixel intensity.
Opaque
– Alpha channel is fully opaque.

Use – Differentiate between textures exported from different applications. You can choose between Color Intensity (3ds Max) and Color Luminance (Maya).

Mult – Specifies a multiplier for the texture alpha.

...

Invert – When enabled and Invert from Color Tweaks is also enabled, the resulting texture alpha will be is inverted as well.


Placement

...

U – Specifies the U coordinate of the valid texture sector.

VSppecifies Spcifies the V coordinate of the valid texture sector.

...

Example: Grain Size

 

Section
Column
width5%25%

 

columnwidthcolumnwidth
Column
width30%50%
Image slider
Panel
borderStylenone

Image Modified
Grain Size: 0.01

 
Panel
borderStyle
none
30%

Image Modified
Grain Size: 0.05

 
Panel
borderStyle
none
30%

Image Modified
Grain Size: 0.1

 

 

Column
width5%30%

 

 

Column
width25%

 

 

 

Anchor
exampleDiffusion
exampleDiffusion

...

Anchor

...

exampleMixRatio
exampleMixRatio

...

 

 

Section
Column
width5%

 

columnwidthcolumnwidth
Column
width30%45%
Image slider

Example: Diffusion

 

Panel
borderStylenone

Image Modified
Diffusion: 0.1

 
Panel
borderStyle
none
30%

Image Modified
Diffusion: 1.0

 
Panel
borderStyle
none
30%

Image Modified
Diffusion: 2.0

 

Column
width5%

 

 

...

 

section
45%

Example: Mix Ratio

 

columnwidthcolumnwidthcolumnwidth
Image slider
Column
width30%
Panel
borderStyle
5%

 

none

Image Modified
Mix Ratio: 0.1

 
Panel
borderStyle
none
30%

Image Modified
Mix Ratio: 0.5

 
Panel
borderStyle
none
30%

Image Modified
Mix Ratio: 0.9

 

Column
width5%

 

 

Notes

...

Fancy Bullets
typecircle
  • If V-Ray Rock textures are combined, diffusion can be used to provide a large detail coloring in one instance of V-Ray Rock texture and finer details provided with another. If black and white values are used then this could be a great way to generate realistic bump maps.

...