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||mat Network|| > V-Ray> Ray > Procedural Texture > V-Ray Speckle

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||shop out Network|| > V-Ray Material > Render Elements node > V-Ray> Ray > Procedural Texture > V-Ray Ray Speckle
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Node

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The TexSpeckle node provides inputs for controlling various texture properties. They correspond to parameters in the section below.

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Alpha – Alpha channel is drawn from the texture.
Color Intensity / Luminance Color 
– Alpha is generated from pixel intensity.
Opaque
– Alpha channel is fully opaque.

Use – Differentiate between textures exported from different applications. You can choose between Color Intensity (3ds Max) and Color Luminance (Maya).

Mult – Specifies a multiplier for the texture alpha.

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Invert – When enabled and Invert from Color Tweaks is also enabled, the resulting texture alpha will be is inverted as well.


Placement

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U – Specifies the U coordinate of the valid texture sector.

VSppecifies Specifies the V coordinate of the valid texture sector.

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Example: Size

 

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