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||mat Network|| > V-Ray> Procedural Texture > V-Ray Noise

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||shop out Network|| > V-Ray Material > Render Elements node > V-Ray> Ray > Procedural Texture > V-Ray NoiseRay Noise
 
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Node

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The TexNoise node provides inputs for controlling various texture properties. They correspond to parameters in the section below.

 

 

Settings

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Type – Specifies the type of noise to be created through the Noise procedural.

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Frequency – Controls the the amount of Noise generated. Higher values will create smaller, finer noise.

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Clamp – When enabled, the texture colors will be are clamped.

Implode – Controls the amount of implode performed on the UVW coordinates.

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Alpha – Alpha channel is drawn from the texture.
Color Intensity / Luminance Color 
– Alpha is generated from pixel intensity.
Opaque
– Alpha channel is fully opaque.

Use – Differentiate between textures exported from different applications. You can choose between Color Intensity (3ds Max) and Color Luminance (Maya).

Mult – Specifies a multiplier for the texture alpha.

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Invert – When enabled and Invert from Color Tweaks is also enabled, the resulting texture alpha will be is inverted as well.


Placement

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U – Specifies the U coordinate of the valid texture sector.

VSppecifies Specifies the V coordinate of the valid texture sector.

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