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Node
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The TexNoise node provides inputs for controlling various texture properties. They correspond to parameters in the section below.
Settings
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Type – Specifies the type of noise to be created through the Noise procedural.
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Frequency – Controls the the amount of Noise generated. Higher values will create smaller, finer noise.
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Clamp – When enabled, the texture colors will be are clamped.
Implode – Controls the amount of implode performed on the UVW coordinates.
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Alpha – Alpha channel is drawn from the texture.
Color Intensity / Luminance Color – Alpha is generated from pixel intensity.
Opaque – Alpha channel is fully opaque.
Use – Differentiate between textures exported from different applications. You can choose between Color Intensity (3ds Max) and Color Luminance (Maya).
Mult – Specifies a multiplier for the texture alpha.
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Invert – When enabled and Invert from Color Tweaks is also enabled, the resulting texture alpha will be is inverted as well.
Placement
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U – Specifies the U coordinate of the valid texture sector.
V – Sppecifies Specifies the V coordinate of the valid texture sector.
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