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This page provides information on the V-Ray Proxy ROP (rop_vrayproxy) node.




The V-Ray Proxy ROP node allows you to export .vrmesh files. Afterwards, they can be imported back into a scene using a V-Ray Proxy Import.


It is important to note that the mesh is in a "ready to render" format. No further modifications to the mesh are expected. You can't change the mesh, or animate it in any way other than animating the position/orientation of the proxy object. There is no way to recover the original mesh from a .vrmesh file (this can be done in principle, but is currently not supported). Therefore, if you plan on doing modifications to the mesh, you should keep it in a Maya file (which may be different from the file that gets rendered in the end). 

UI Path



UI Path: ||obj Network|| > Geometry node > V-Ray > V-Ray Proxy Export