This page provides information on the native Unreal Materials and Material Instances.
Below are listed the expressions in the Material Editor that are supported by V-Ray for Unreal.
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Currently native Native Unreal Materials are not supported in Hybrid rendering. Use only GPU devices for rendering. See VRay CUDA GPU Device Select to set them correctly. Also make Make sure you meet the System Requirements.
Supported Material Inputs, Blend Modes and Shading Models
Below are listed all inputs, Blend modes and Shading models in the Material Editor that are supported by V-Ray for Unreal.
1 – Coordinate index 0 is only supported. Only Camera Position (Absolute World Space) and Viewport Offset are supported.
2 – Time is not currently supported in animation.
3 – Tiling and mirror options are not supported.
2 – Time input is supported with only static value
4 – Will be skipped in the shader graph.