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This page gives some basic details about the Raw Total Lighting Render Element and explains how it is used in compositing.
Overview
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UI Path
||out Network|| > V-Ray Render Elements node > V-Ray > Render Channel > Color Channel > Type > Atmosphere
Attributes
The parameters for this render element appear in the V-Ray RenderChannelColor render channels node.
Denoise – Enables the render element's denoising, provided the Denoiser render element is present.
Consider for Anti-Aliasing – When enabled, anti-aliasing will be used where possible.
Filtering – Applies the image filter to this channel. Image filter settings are in the Image Sampler tab of the Sampler tab of the V-Ray Renderer node.
Color Mapping – When enabled, the Color Mapping options in the render settings will be applied to the current render channel.
Derive Raw Channels – Generates data in the raw channels by combining the respective color and the filter color channels.
VFB Color Corrections – Applies the post render color adjustments made from the VFB.
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This render element is not supported with V-Ray GPU rendering. |
Common uses
The Raw Total Lighting Render Element is useful for changing the appearance of the entire lighting of the scene after rendering, using a compositing or image editing application. Below are a couple of examples of possible uses. The first two images show the render element itself and the Beauty render put together. The Raw Total Lighting Render Element was brightened and tinted differently to show the range of editing possible.
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Underlying Compositing Equation
Raw Total Lighting x Diffuse = Total Lighting
Raw Lighting + Raw GI = Total Lighting