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This page gives some basic details about the Raw Total Lighting Render Element and explains how it is used in compositing.

 

Overview


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The Raw Total Lighting Render Element is the sum of all raw lighting (both direct and indirect) in the scene, without any diffuse details.

This pass is useful for changing the appearance of the scene's lighting in a compositing or image editing application.

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UI Path


 

||out Network|| > V-Ray Render Elements node > V-Ray > Render Channel > Color Channel > Type > Atmosphere


Attributes


The parameters for this render element appear in the V-Ray RenderChannelColor render channels node.

 


Denoise – Enables the render element's denoising, provided the Denoiser render element is present.

Consider for Anti-Aliasing – When enabled, anti-aliasing will be used where possible.

Filtering – Applies the image filter to this channel. Image filter settings are in the Image Sampler tab of the Sampler tab of the  V-Ray Renderer node.

Color Mapping – When enabled, the Color Mapping options in the render settings will be applied to the current render channel.

Derive Raw Channels – Generates data in the raw channels by combining the respective color and the filter color channels.

VFB Color Corrections – Applies the post render color adjustments made from the VFB.

 

UI Text Box

This render element is not supported with V-Ray GPU rendering.

 

Common uses


The Raw Total Lighting Render Element is useful for changing the appearance of the entire lighting of the scene after rendering, using a compositing or image editing application. Below are a couple of examples of possible uses. The first two images show the render element itself and the Beauty render put together. The Raw Total Lighting Render Element was brightened and tinted differently to show the range of editing possible.

 

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The Raw Total Lighting Render Element

 

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The Original Beauty Composite

 

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Brightened and tinted Raw Total Lighting Render Element

 

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Brightened and tinted Raw Total Lighting

 

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Underlying Compositing Equation


Raw Total Lighting x Diffuse = Total Lighting

 

 

 

 Raw Lighting + Raw GI = Total Lighting