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Example: Texture mode


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In this example, a cube with different chaos product logos is placed in a mirrored room. A V-Ray Material with a TriPlanar texture as a Diffuse Color is applied to the cube.
When the Texture Mode is set to Same texture on all axes, we can place one texture and apply it to all the sides of the cube.
When the Texture mode is set to Different texture on each axis, we can apply a different texture to each axis of the cube. The Texture Rotation option can rotate the texture on each axis individually, but it cannot flip the texture. In this example, we only rotate along the Z-axis.
When the Texture Mode is set to Cubic Projection, we can apply different textures to each direction - positive and negative, of the axes of the cube. We can modify the look of each direction individually.
In the last image, we want to change the orientation of the Chaos, Cosmos, and Phoenix logos in the reflections. To do this, we need to flip them. The Chaos logo - vertically and the other two - horizontally. We use the V-Ray Image File's UV tab. We set its Coverage V parameter to -1 for the Chaos logo, and its Coverage U parameter to -1 for the Cosmos and Phoenix logos. The Repeat U, V parameters can also be used to achieve the same effect.

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titleClick here for the texture flip setup

The Coverage V parameter is set to -1 for the Chaos logo texture.

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Texture Mode = Same Texture on All Axes

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Texture Mode = Different Texture on Each Axis

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Texture Mode = Different Texture on Each Axis, Texture Rotation = 180, 180, 90

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Texture Mode = Cubic Projection

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Texture Mode = Cubic Projection, textures in negative directions flipped

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