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Liquid simulations use the FLIP solver in since Phoenix 3.0. Compared to the previous grid-based solution in Phoenix 2, FLIP provides the following:

Fancy Bullets
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  • More realistic simulation
  • No stepping artifacts
  • Faster simulation

 


In addition Besides liquid simulation, the simulator provides built-in helper simulators for foam, WetMapwetmap, splash, and mist. In certain cases, the splash and mist can be considered as part of the liquid simulation, because liquid, splash and mist can be converted to each other. You can go through the FLIP Particles Life Cycle page for an in-depth explanation of this process.

The simulator is represented as single object for user's convenience. Internally, it contains two completely separate parts: a simulator component and a rendering component. Parameters that control the simulator component are separated from those associated with the rendering component. As a result, no rollout will contain mixed parameters, and no parameter will affect both the simulation and rendering.

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