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Liquid simulations use the FLIP solver in since Phoenix 3.0. Compared to the previous grid-based solution in Phoenix 2, FLIP provides the following:

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The simulator is represented as a single object for convenience. Internally, it contains two completely separate parts: a simulator component and a rendering component responsible for the process of converting the Liquid particles into a render-able surface. Parameters that control the simulation are separated from those associated with the meshing prcoessprocess. As a result, no roll-out will contain mixed parameters, and no parameter will affect both the simulation and rendering.

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