This page provides information on the Interaction rollout for of a LiquidSim objectLiquid Simulator.
|UI Text Box|
It is strongly recommended to avoid geometry that has cavities inside. These may cause jets and other undesired phenomenathat each geometry interacting with the fluid simulation:
Phoenix will try to handle any geometry that does not comply with these conditions, but the simulation might not behave properly - in case of fire/smoke simulations some areas of the simulation could lose velocity and freeze for no apparent reason, and in liquid simulations particle explosions could appear.
This dialog is used to enable/disable the interaction with objects in the scene. There are several different types of objects that may affect the simulation: Sources, Solid objects, Forces, etc.